10000 floor elevator design challenge when UX becomes urbanism. Google’s infamous 1,000-story elevator design question. But one Google Interview Challenge, in particular, seems to have intrigued the global design community: You don’t need to design the entire elevator system, just the key “touch points” of a single elevator, from the ground floor to the 10,000th floor. The floor. To handle. In a standard elevator, all the user has to do is press a button. Prospective employers don’t pose design challenges, hoping you’ll wow them with ingenuity or clever solutions. Suppose each button is 1x1cm. : Advice, this game is designed to drive you crazy. You are running to the blackboard without a deeper understanding.
10000 Floor Elevator Design Challenge in what way does it work
After computing the size of the building, we began exercises to understand the scale we were working with, both vertically and horizontally. That’s when we realized how restrictive some things were, including the speed limits of the elevators (which can only go about 10m/s downhill before everything floats and crashes. Damage) and the vastly different dimensions of the other floors (most buildings are it is built in the shape of a spire, with the lower floors being exponentially more significant than the upper ones).
Our visual identity evolves from a mix of future transport and retro cards. Unique symbols are dedicated to each way of transportation, and highly saturated colours are used to indicate their route through the building. As the names of the methods of transport suggest, we were inspired by spaceships as we realized that the development of this transport map turned into a somewhat futuristic city map. Futura is a great font that complements our concept, and Hiragino Sans complements the other for smaller copies.
Shuttles are tram-like items that appear every 10 floors. They are colour-coded and linked to a rover (to reach a mothership quickly) or a climber (to move soon vertically).
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Rovers are found every 100 floors, wherever there is a mother station. Faster than shuttles, they quickly replace the leading shuttle to connect to motherships.
Climbers are the most accessible vertical transport. Climbers stop every 5 floors and encounter a shuttle every ten feet. They connect to a mother station at both their idea of origin and their target. Descending certain private climbing levels may involve validating an access card.
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The Challenge of the 10,000 Floor Elevator Design
It is an impossible condition. No building might be tall enough to have 10,000 stories (at least with today’s technology), and no one would be persevering sufficient to make that journey. Even at the current speed of the fastest elevator (20.5 m/s in the Shanghai Tower), the trip from the bottom floor to the top floor would take at least half an hour, provided there are no stops in between.
The Worst Solution: Button, Button, Everywhere
Before we tackle the problem seriously, let’s look at what the worst possible solution would look like. After all, once this is set up, there is no other way to go up (unintentional pun).
As in a standard elevator, passengers had to press a button to reach the desired floor. However, there are 10,000 floors and therefore 10,000 buttons. Suppose each button is 1x1cm. One thousand buttons would equal 32.8 feet, or almost seven times the average human height.
Criteria And Limitations Of 10000 Floor Elevator Design Challenge
1) Who Is The Elevator For?
With 10,000 floors, the elevator serves many people just one person on each floor takes it to the place of a small town With this cause, it can be assumed that the building can be an arrangement of housing and commercial space, as well as the public. Therefore, the plan of the elevator should take this into account.
Let’s face it: the elevator will take long to move from place to place. Also, passengers don’t have the luxury of wasting time choosing floors after entering the elevator.
You also need to consider the number of people in the elevator. With so many floors, the elevator’s capacity is expected to accommodate dozens, if not hundreds, of people. With so many people inside, a single panel on the elevator wall to select the floor isn’t feasible: not everyone could stand nearby and access the controls. Even asking someone to enter the floor wouldn’t work when the elevator is full.
One solution for the in-elevator panels would be to place the floor selection panels in the elevator lobbies (the area outside the elevators where people are waiting for your arrival). However, this would also cause problems as there would be no possibility for user control inside the elevator. Also, a sign in the elevator lobby would only be an obstacle if many people went down to the same floor and different destinations.
3) User Control And Flexibility
Users may wish to have the ability to correct errors or mishaps when entering their floor number. Management of elevator emergencies should also be consider sounding an alarm, calling for help, forcing a stop on the upper floor, etc. Passengers would favour an intuitive interface that they can easily use.
Another factor to consider is the language. Not all postmen can be fluent in the common terminology use. The layout should be intuitive and use globally understandable symbols and diagrams.
4) Screen – Comments
Inside the elevator, as in standard elevators, users want to be inform of the elevator’s current position. Users would also need information that the elevator received its input target. Also, since the elevator would serve so many floors, users might want a display of the estimated time to get to their base.
Are all floors accessible to everyone? For example, when specific floors are dedicate exclusively to schools, office, maintenance work, or even private residences, one may wish to have a system that ensures only authorized users have access.
Taking these factors into account, the following would influence the design:
- There are no signs inside the elevator as users would have difficulty accessing them
- No signs outside the elevator.
- Instead, it could use personal control interfaces like phones or handheld devices to give the user more control.
- Users need to know their destination, current location and travel time.
- The elevator should try to use commonly accepted symbols
- Travel details must be communicate to the user before entering the elevator.
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Won’t go into designing the actual elevator. However, given the number of floors and the enormous capacity of the 10,000-story building, I see this elevator less as a passenger service and more as a form of public transport. Something like a bus or subway. With that in mind, I believe the elevator has similar amenities seating, ample standing room, fans/AC, WiFi, etc.
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